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POTIONS
=======


This book was created for alchemists, or potential
alchemists, in order to give an idea of what potions exist,
and what they can do.  There are 33 potions known today to
the Alchemists' guild, but some of the potions below are known
to no longer work, and are marked with an asterisk(*).  It
should be noted that the quality of the potion mixed has a
direct correlation to the potion's strength, and time one
has before the potion goes bad.


POTIONNAME                        NICKNAME
-------------------------------------------
toxic                              toxic
lesser healing                  healing1
healing                         healing2
greater healing                 healing3
constitution                         con
strength                             str
restore Mana                        mana
steel skin                         steel
poison                            poison
breath under Water                breath
breath long time under Water  longbreath
dexterity                            dex
stinking cloud                     stink
fire                                fire
ink                                  ink
coca                                coca
intelligence                         int
discipline                           dis
wisdom                               wis
remove itching illness           unguent
weapon balm                         balm
immense healing                greatheal
armour balm                      armbalm
heal poison                     antidote
heal bloodloss                     clott
preserving flesh                preserve
walking on hot substances           walk
cure intoxication              cureliver
pharyngeal balm               pharyngeal
demon                              demon*
invisibility                       invis*
shape shifting                     shape*
silence                          silence*



A Closer Description of the Potions
-----------------------------------------------
TOXIC - this potion, when thrown at opponents, will create a
        cloud of poisonous gas. I think that if you stay too
        long around it, you will also be hurt by the gas, but
        so will all of your opponents.

HEALING1,2,3 - drinking these potions will heal you to a certain 
               extent. The stronger the potion, the greater the
               healing.

STR, DEX, CON - drinking these potions will cause the appropriate
                physical stats to rise for a short period of time.

INT, WIS, DIS - drinking these potions will cause the appropriate
                mental stats to rise for a short period of time.

MANA - this potion, if drunk, will help you by restoring a certain
       amount of mana.

STEEL - drink this potion will harden your skin, thereby giving
        you better armour protection. But remember, hardening your
        skin will cause you some bodily harm, especially if you
        drink more than one steel potion!

POISON - if you poison your weapon with this potion, it will have
         some nasty effects on your opponent. There is a price,
         though, it damages the weapon slightly.

BREATH UNDER WATER/LONGBREATH - if drunk, these potions allow one
        to breath under water for short periods of time. Obviously,
        longbreath allows for a longer time underwater, but calls
        for some harder to find herbs.

STINK - throwing this potion will make its victim stink horribly
        for some time. Most things will consider this an attack.

FIRE - this will make your opponent burn if you throw and successfully
       hit him/her with this potion. It will also make you burn if
       you drink it!

INK - if thrown at the ground, this potion will reveal invisible
      people in the room. It will also cover everyone who is not
      invisible with ink, which might make them a little unhappy.

COCA - drinking this potion will make you feel less tired.

UNGUENT - a special potion, it will take away a special itching
          illness disease if drunk.

BALM/ARMBALM - if you prepare your weapons or armours with these
         potions, they will be restored to a brand new condition. 
         That is, if the quality of the potion you mix is high
         enough.  Just 'prepare weapon/armour' to fix things.

GREATHEAL - the greatest of the healing potions, for real
            emergencies.

ANTIDOTE - a potion to cure the effects of deadly poison, if drunk.
           It's extremely difficult to mix!

CLOTT - drinking this potion will help stop your bleeding. The
        strength of this potion is that you can drink during a battle.

PRESERVE - if you preserve a corpse with this potion, it won't decay
           as quickly as usual.  Just 'preserve corpse' - or whatever
           else you want to preserve, such as lost teeth, cut limbs, 
           etc.

WALK - allows people who drink it to walk over hot substances.

CURE INTOXICATION - when drunk, this potion speeds up the time it
        takes for an intoxicated person to become sober. It does 
        not, to my knowledge, reduce the amount of time it takes 
        for one to recover from the hangover. In addition, the 
        potion tastes horrible and also causes a small amount of 
        bodily damage.

PHARYNGEAL BALM - this potion is for curing sore throats, which
        is especially useful for bards, who seem to do this quite 
        a lot when they sing too much.

DEMON - legend has it that concocting this potion would summon a
        demon. Many areas of the world had declared this potion
        illegal to use in the past. This formula no longer works.

INVIS - drinking this causes one to become invisible for a short 
        amount of time. This formula no longer works.

SHAPE - drinking this potion will turn you into a bear. But be
        aware, it will last until you decide to `return` or `quit`
        your form. This formula no longer works.

SILENCE - throwing this potion at the ground will cause a blanket
          of silence to settle over the room. It prevents mages from
          using spells that require speech. This formula no longer
          works.


HISTORICAL NOTES ON POTIONS
-------------------------------------
Alchemy is a changing science. Noone can tell what potions or herbs
the future may bring! Fortunately, due to the record-keeping of
Radan, there are some potions that existed in the past that could
be remembered here, and perhaps even someday their formulas re-
discovered. Radan counted 17 potions in his book; some still exist
today, but among those that were unique included:

Stealth Potion

Napalm Potion (possibly known today as "fire potions")

Cola Potion (possibly known today as "coca potions")

Staff Potion

Sword Potion

Perhaps someday the purpose and formulas of these potions can be
divined. Until then, happy mixing!


Blue Du'Sonsa
19.3.290 A.F.


All content © 1996-2006 Nicole Wehmann