Logs
POTIONS
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This book was created for alchemists, or potential
alchemists, in order to give an idea of what potions exist,
and what they can do. There are 33 potions known today to
the Alchemists' guild, but some of the potions below are known
to no longer work, and are marked with an asterisk(*). It
should be noted that the quality of the potion mixed has a
direct correlation to the potion's strength, and time one
has before the potion goes bad.
POTIONNAME NICKNAME
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toxic toxic
lesser healing healing1
healing healing2
greater healing healing3
constitution con
strength str
restore Mana mana
steel skin steel
poison poison
breath under Water breath
breath long time under Water longbreath
dexterity dex
stinking cloud stink
fire fire
ink ink
coca coca
intelligence int
discipline dis
wisdom wis
remove itching illness unguent
weapon balm balm
immense healing greatheal
armour balm armbalm
heal poison antidote
heal bloodloss clott
preserving flesh preserve
walking on hot substances walk
cure intoxication cureliver
pharyngeal balm pharyngeal
demon demon*
invisibility invis*
shape shifting shape*
silence silence*
A Closer Description of the Potions
-----------------------------------------------
TOXIC - this potion, when thrown at opponents, will create a
cloud of poisonous gas. I think that if you stay too
long around it, you will also be hurt by the gas, but
so will all of your opponents.
HEALING1,2,3 - drinking these potions will heal you to a certain
extent. The stronger the potion, the greater the
healing.
STR, DEX, CON - drinking these potions will cause the appropriate
physical stats to rise for a short period of time.
INT, WIS, DIS - drinking these potions will cause the appropriate
mental stats to rise for a short period of time.
MANA - this potion, if drunk, will help you by restoring a certain
amount of mana.
STEEL - drink this potion will harden your skin, thereby giving
you better armour protection. But remember, hardening your
skin will cause you some bodily harm, especially if you
drink more than one steel potion!
POISON - if you poison your weapon with this potion, it will have
some nasty effects on your opponent. There is a price,
though, it damages the weapon slightly.
BREATH UNDER WATER/LONGBREATH - if drunk, these potions allow one
to breath under water for short periods of time. Obviously,
longbreath allows for a longer time underwater, but calls
for some harder to find herbs.
STINK - throwing this potion will make its victim stink horribly
for some time. Most things will consider this an attack.
FIRE - this will make your opponent burn if you throw and successfully
hit him/her with this potion. It will also make you burn if
you drink it!
INK - if thrown at the ground, this potion will reveal invisible
people in the room. It will also cover everyone who is not
invisible with ink, which might make them a little unhappy.
COCA - drinking this potion will make you feel less tired.
UNGUENT - a special potion, it will take away a special itching
illness disease if drunk.
BALM/ARMBALM - if you prepare your weapons or armours with these
potions, they will be restored to a brand new condition.
That is, if the quality of the potion you mix is high
enough. Just 'prepare weapon/armour' to fix things.
GREATHEAL - the greatest of the healing potions, for real
emergencies.
ANTIDOTE - a potion to cure the effects of deadly poison, if drunk.
It's extremely difficult to mix!
CLOTT - drinking this potion will help stop your bleeding. The
strength of this potion is that you can drink during a battle.
PRESERVE - if you preserve a corpse with this potion, it won't decay
as quickly as usual. Just 'preserve corpse' - or whatever
else you want to preserve, such as lost teeth, cut limbs,
etc.
WALK - allows people who drink it to walk over hot substances.
CURE INTOXICATION - when drunk, this potion speeds up the time it
takes for an intoxicated person to become sober. It does
not, to my knowledge, reduce the amount of time it takes
for one to recover from the hangover. In addition, the
potion tastes horrible and also causes a small amount of
bodily damage.
PHARYNGEAL BALM - this potion is for curing sore throats, which
is especially useful for bards, who seem to do this quite
a lot when they sing too much.
DEMON - legend has it that concocting this potion would summon a
demon. Many areas of the world had declared this potion
illegal to use in the past. This formula no longer works.
INVIS - drinking this causes one to become invisible for a short
amount of time. This formula no longer works.
SHAPE - drinking this potion will turn you into a bear. But be
aware, it will last until you decide to `return` or `quit`
your form. This formula no longer works.
SILENCE - throwing this potion at the ground will cause a blanket
of silence to settle over the room. It prevents mages from
using spells that require speech. This formula no longer
works.
HISTORICAL NOTES ON POTIONS
-------------------------------------
Alchemy is a changing science. Noone can tell what potions or herbs
the future may bring! Fortunately, due to the record-keeping of
Radan, there are some potions that existed in the past that could
be remembered here, and perhaps even someday their formulas re-
discovered. Radan counted 17 potions in his book; some still exist
today, but among those that were unique included:
Stealth Potion
Napalm Potion (possibly known today as "fire potions")
Cola Potion (possibly known today as "coca potions")
Staff Potion
Sword Potion
Perhaps someday the purpose and formulas of these potions can be
divined. Until then, happy mixing!
Blue Du'Sonsa
19.3.290 A.F.
All content © 1996-2006 Nicole Wehmann