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CFS TEMPLATE, STATE YOUR STYLE NAME HERE
Created by: Enkida
Modified on: 13 Nov 2009
Goal:  State the goals of writing your style here.

======================================================================================
Legend:  STANDARD NAME - new style name ** stars indicate if a deity check is required
- additional special notes can be listed like this
- note that the stars listed in this sample document are simply examples, a deity
  check is not at all required for a style, it's an option.
- some possible arguments in descriptions:
	ATTACKER, ENEMY, ALLY, HE, HIM, HIS, HIMself, TMP (body parts), WPN (weapon), DEITY

FAILURE or SUCCESS (with optional additional arguments):
1. Attacker POV, 1st Person
2. Enemy or Ally POV, 1st Person
3. Observer POV, 3rd Person

ADDITIONAL ARGUMENTS
1. Enemy POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================

INDEX
Bash     == Name **
Cleave   == Name **
Disarm   == Name **
Focus    == Name **
Ironwill == Name **
Kick     == Name
Punch    == Name
Rescue   == Name
Rest     == Name **
Scream   == Name **
Spin     == Name **
Stand    == Name

======================================================================================
BASH - Name **

FAILURE:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person
======================================================================================

======================================================================================
CLEAVE - Name **

FAILURE, axe, sword:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

FAILURE, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, axe, sword:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person
======================================================================================

======================================================================================
DISARM - Name **
- this is additional notations that have nothing to do with style descriptions

FAILURE:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person
======================================================================================

======================================================================================
FOCUS - Name **

WEARING OFF MESSAGE:
1. Attacker POV, 1st Person

ACTIVATION MESSAGE:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person

FAILURE:
1. Attacker POV, 1st Person

SUCCESS:
1. Attacker POV, 1st Person

CRITICAL SUCCESS:
1. Attacker POV, 1st Person
======================================================================================

======================================================================================
IRONWILL - Name **

FAILURE:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================

======================================================================================
KICK - Name

CRITICAL FAILURE:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person
		
FAILURE:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

CRITICAL SUCCESS:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

ADDITIONAL:
1. Enemy POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================

======================================================================================
PUNCH - Name
- note you don't have to include weapons in the punch special.  This is an example
  of how you might do it in any style if you wanted to sort out different messages
  for different weapon types.  Please ALWAYS include a default description labeled
  "default" if you do so to prevent potential errors!

CRITICAL FAILURE, sword, knife, axe, club, hammer, whip:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

FAILURE, sword, knife, axe, club, hammer, whip:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, sword, knife, axe, club, hammer, whip:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

CRITICAL SUCCESS, sword, knife, axe, club, hammer, whip:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

CRITICAL FAILURE, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

FAILURE, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

CRITICAL SUCCESS, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

ADDITIONAL:
1. Enemy POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================
RESCUE - Name

FAILURE:
1. Attacker POV, 1st Person
2. Ally POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Ally POV, 1st Person
3. Observer POV, 3rd Person
======================================================================================
REST - Name **

FAILURE:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person

COMMAND:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================

======================================================================================
SCREAM - Name **
- this can be done in two ways - either one standard scream and 4
  different responses, or 4 completely different screams.

CRITICAL FAILURE:
1. Attacker POV, 1st Person
	+ Enemy Auto Emote, Attacker POV 1st Person
2. Enemy POV, 1st Person
	+ Enemy Auto Emote, Enemy POV 1st Person
3. Observer POV, 3rd Person
	+ Enemy Auto Emote, Observer POV 3st Person


FAILURE:
1. Attacker POV, 1st Person
	+ Enemy Auto Emote, Attacker POV 1st Person
2. Enemy POV, 1st Person
	+ Enemy Auto Emote, Enemy POV 1st Person
3. Observer POV, 3rd Person
	+ Enemy Auto Emote, Observer POV 3st Person

	
SUCCESS:
1. Attacker POV, 1st Person
	+ Enemy Auto Emote, Attacker POV 1st Person
2. Enemy POV, 1st Person
	+ Enemy Auto Emote, Enemy POV 1st Person
3. Observer POV, 3rd Person
	+ Enemy Auto Emote, Observer POV 3st Person


CRITICAL SUCCESS 1, KNOCKOVER:
1. Attacker POV, 1st Person
	+ Enemy Auto Emote, Attacker POV 1st Person
2. Enemy POV, 1st Person
	+ Enemy Auto Emote, Enemy POV 1st Person
3. Observer POV, 3rd Person
	+ Enemy Auto Emote, Observer POV 3st Person


CRITICAL SUCCESS 2, PARALYSIS:
1. Attacker POV, 1st Person
	+ Enemy Auto Emote, Attacker POV 1st Person
2. Enemy POV, 1st Person
	+ Enemy Auto Emote, Enemy POV 1st Person
3. Observer POV, 3rd Person
	+ Enemy Auto Emote, Observer POV 3st Person

======================================================================================

======================================================================================
SPIN - Name **
- spin usually does not work unarmed, this is just an example of how to differentiate
  between weapons, or if you wanted to make a certain special unarmed.  The appropriate
  functions to do so would have to be included by the wizard in question

FAILURE, axe, club, hammer, polearm, sword, staff:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, axe, club, hammer, polearm, sword, staff:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

FAILURE, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, default:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person


FAILURE, unarmed:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person

SUCCESS, unarmed:
1. Attacker POV, 1st Person
2. Enemy POV, 1st Person
3. Observer POV, 3rd Person
======================================================================================

======================================================================================
STAND - Name

FAILURE:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person

SUCCESS:
1. Attacker POV, 1st Person
2. Observer POV, 3rd Person
======================================================================================


All content © 1996-2006 Nicole Wehmann