Logs
CFS TEMPLATE, STATE YOUR STYLE NAME HERE Created by: Enkida Modified on: 13 Nov 2009 Goal: State the goals of writing your style here. ====================================================================================== Legend: STANDARD NAME - new style name ** stars indicate if a deity check is required - additional special notes can be listed like this - note that the stars listed in this sample document are simply examples, a deity check is not at all required for a style, it's an option. - some possible arguments in descriptions: ATTACKER, ENEMY, ALLY, HE, HIM, HIS, HIMself, TMP (body parts), WPN (weapon), DEITY FAILURE or SUCCESS (with optional additional arguments): 1. Attacker POV, 1st Person 2. Enemy or Ally POV, 1st Person 3. Observer POV, 3rd Person ADDITIONAL ARGUMENTS 1. Enemy POV, 1st Person 2. Observer POV, 3rd Person ====================================================================================== INDEX Bash == Name ** Cleave == Name ** Disarm == Name ** Focus == Name ** Ironwill == Name ** Kick == Name Punch == Name Rescue == Name Rest == Name ** Scream == Name ** Spin == Name ** Stand == Name ====================================================================================== BASH - Name ** FAILURE: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ====================================================================================== ====================================================================================== CLEAVE - Name ** FAILURE, axe, sword: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, axe, sword: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ====================================================================================== ====================================================================================== DISARM - Name ** - this is additional notations that have nothing to do with style descriptions FAILURE: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ====================================================================================== ====================================================================================== FOCUS - Name ** WEARING OFF MESSAGE: 1. Attacker POV, 1st Person ACTIVATION MESSAGE: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person FAILURE: 1. Attacker POV, 1st Person SUCCESS: 1. Attacker POV, 1st Person CRITICAL SUCCESS: 1. Attacker POV, 1st Person ====================================================================================== ====================================================================================== IRONWILL - Name ** FAILURE: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person ====================================================================================== ====================================================================================== KICK - Name CRITICAL FAILURE: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person CRITICAL SUCCESS: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ADDITIONAL: 1. Enemy POV, 1st Person 2. Observer POV, 3rd Person ====================================================================================== ====================================================================================== PUNCH - Name - note you don't have to include weapons in the punch special. This is an example of how you might do it in any style if you wanted to sort out different messages for different weapon types. Please ALWAYS include a default description labeled "default" if you do so to prevent potential errors! CRITICAL FAILURE, sword, knife, axe, club, hammer, whip: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE, sword, knife, axe, club, hammer, whip: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, sword, knife, axe, club, hammer, whip: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person CRITICAL SUCCESS, sword, knife, axe, club, hammer, whip: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person CRITICAL FAILURE, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person CRITICAL SUCCESS, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ADDITIONAL: 1. Enemy POV, 1st Person 2. Observer POV, 3rd Person ====================================================================================== RESCUE - Name FAILURE: 1. Attacker POV, 1st Person 2. Ally POV, 1st Person 3. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Ally POV, 1st Person 3. Observer POV, 3rd Person ====================================================================================== REST - Name ** FAILURE: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person COMMAND: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person ====================================================================================== ====================================================================================== SCREAM - Name ** - this can be done in two ways - either one standard scream and 4 different responses, or 4 completely different screams. CRITICAL FAILURE: 1. Attacker POV, 1st Person + Enemy Auto Emote, Attacker POV 1st Person 2. Enemy POV, 1st Person + Enemy Auto Emote, Enemy POV 1st Person 3. Observer POV, 3rd Person + Enemy Auto Emote, Observer POV 3st Person FAILURE: 1. Attacker POV, 1st Person + Enemy Auto Emote, Attacker POV 1st Person 2. Enemy POV, 1st Person + Enemy Auto Emote, Enemy POV 1st Person 3. Observer POV, 3rd Person + Enemy Auto Emote, Observer POV 3st Person SUCCESS: 1. Attacker POV, 1st Person + Enemy Auto Emote, Attacker POV 1st Person 2. Enemy POV, 1st Person + Enemy Auto Emote, Enemy POV 1st Person 3. Observer POV, 3rd Person + Enemy Auto Emote, Observer POV 3st Person CRITICAL SUCCESS 1, KNOCKOVER: 1. Attacker POV, 1st Person + Enemy Auto Emote, Attacker POV 1st Person 2. Enemy POV, 1st Person + Enemy Auto Emote, Enemy POV 1st Person 3. Observer POV, 3rd Person + Enemy Auto Emote, Observer POV 3st Person CRITICAL SUCCESS 2, PARALYSIS: 1. Attacker POV, 1st Person + Enemy Auto Emote, Attacker POV 1st Person 2. Enemy POV, 1st Person + Enemy Auto Emote, Enemy POV 1st Person 3. Observer POV, 3rd Person + Enemy Auto Emote, Observer POV 3st Person ====================================================================================== ====================================================================================== SPIN - Name ** - spin usually does not work unarmed, this is just an example of how to differentiate between weapons, or if you wanted to make a certain special unarmed. The appropriate functions to do so would have to be included by the wizard in question FAILURE, axe, club, hammer, polearm, sword, staff: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, axe, club, hammer, polearm, sword, staff: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, default: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person FAILURE, unarmed: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person SUCCESS, unarmed: 1. Attacker POV, 1st Person 2. Enemy POV, 1st Person 3. Observer POV, 3rd Person ====================================================================================== ====================================================================================== STAND - Name FAILURE: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person SUCCESS: 1. Attacker POV, 1st Person 2. Observer POV, 3rd Person ======================================================================================
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